My career spans game production, entrepreneurship, creative development and the structuring of complex projects,
including work within companies such as Infogrames and Atari.
Over time, this work increasingly focused on a recurring problem: creative projects generate large amounts of
information, uncertainty and risk, while the systems used to finance and supervise them often see only fragments
of what is actually happening inside production.
I have spent years formalising this experience into books, production models, game-design lessons and operational
frameworks covering intention, authorship, project structure, production continuity, risk and creative value.
30+ years
of video game industry experience
750+ pages
of authored domain knowledge and research
One focus
turning production knowledge into actionable intelligence