A deliberate persona
I’ve worked in the game industry for decades, across design, production and strategic roles. Over time, I realised that my contribution was not tied to visibility or personal branding, but to structure: how creative work is framed, understood and executed.
“Fleep” exists to make that work easier to carry, teach and transmit. It keeps the focus on:
- • The frameworks.
- • The production architecture.
- • The ideas that help creators navigate complexity.
The persona is simple: a point of view, not a spotlight.