Designing structure
so creativity can breathe.

I’m Fleep — a game producer and creative systems architect who entered the industry in 1992. I’ve watched games move from pure software development to a medium where structure and artistic intention have to work together. This archive gathers my articles, books and frameworks for creators who want clarity without losing their voice.

You are in
The Core Archive

The reference layer: stable documents, frameworks and long-form work. Other platforms (Medium, Patreon, Gumroad, Substack…) orbit around this one.

You can use it to
  • Build or refine a project using my frameworks.
  • Connect articles, books and tools into one coherent practice.
  • Keep a stable reference point while your projects evolve.

Articles, books & ongoing thinking

Where ideas move, get tested, and come back to the archive in refined form. This is where you’ll find the core arguments behind everything else.

  • Articlesindividual pieces on structure, authorship, value and production.
  • Paperslong-form versions of bigger arcs, built from those articles.

Creative frameworks & tools

The structural layer: how I think about games, authorship and production.

  • FrameworksStructure of Play, Creator Mindset, EVI/DVI, Intentional Authorship…
  • Books & toolsPDFs, cards and teaching material, with links to Gumroad and licences.

Education & diagnostics

This is where I turn the frameworks into concrete teaching tools: diagnostics, tests and structured exercises for students, teachers and studios. The first piece is the Fleep Foundations – Diagnostic Test, a 32-question snapshot of how you currently think about games.

  • • Use it as a pre-course snapshot for students or junior designers.
  • • Map which layers of scaffolding you already use intuitively and which ones need language.
  • • Later: bundles of exercises and teaching material connected to the main frameworks.

Feelou – The Virtual Producer

Feelou is the separate SaaS project built from these ideas: missions, tasks, objectives and validation wrapped into a practical workflow. This site remains the reference for the thinking behind it, while Feelou focuses on day-to-day use.

  • • Structured missions and templates for game projects.
  • • Guidance grounded in these books, articles and frameworks.
  • • A way to bring this architecture into real production pipelines.

Consulting & access to me

I work through asynchronous, high-leverage interventions: strategic reviews, project re-alignment, and deep dives on intention, scope and production structure.

  • • Limited slots, announced in advance.
  • • Priority access and better rates via future Fleep Points.
  • • Designed to intervene where a normal producer can’t.

How this connects to everything else

This site is the anchor. These platforms are satellites:

Medium and LinkedIn are already active. Gumroad and Substack are being wired into this archive. Patreon will be linked once the page is published.